6 of these achievements are unlocked just by playing through the story & they are worth 220 13 achievements are unlocked in co-op and multiplayer & they are worth 390 The other 31 are unlocked by completing the numerous activities throughout the game & collecting all the tags/CDs as well as performing aerial stunts & driving stunts! Hey there and welcome to Saints row 2, there 43 achievements adding up to a nice 1000 This game requires one playthrough if you follow the guide & the road map.
The story will only take around 10 hours if you have a good co-op partner or around 14 hours on your own.
And we love that rule.”Įxactly how this new Saints Row game will turn out remains to be seen, but hopefully it can still deliver on the sort of wacky fun the series has become known for when it releases on February 25 for both Playstation 4 and Playstation 5.Saints row 2 is a relatively simple game for 1000 with a few achievements that will challenge you, and others will not be hard but will take a lot of time to get them. I think somewhere that was a rule that was written. “I don’t think we can ship a Saints Row game without insurance fraud. This even extends to the mini-games, such as the classic “insurance fraud” side mission, which was a must-have addition to the Saints Row reboot, according to Boone. Back to the basics means more going back to Saints Row 2 and 3, where the series was still semi-grounded in arcadey, hilarious realism. “But there just really isn’t a whole lot of runaway to figure out where you would go past that, which was why it was a pretty easy decision for us to go back to our roots and do something more contemporary.” But the reboot also lets Volition think on what can be put in a game that’s all new, according to chief creative officer Jim Boone.
The Saints Row reboot has gotten some criticism online due to it being marketed on more modern trends, putting the players in the role of younger people who are breaking free of an establishment and their student loans, fighting to feel fulfilled and not be a part of the machine. This is, to me, in the writing and in the mission of the storytelling, it is very much fun first.” “We’re still going to have outrageous antics, we’re still going to have lots of fun, this is not a grimdark Saints Row. However, even though the story is dialing back the craziness, that doesn’t mean this will be a grim and gritty game, according to Bernstein.
I’m like ‘Ah! I’m out, I’m out, I got nothing left!'”Ĭonsidering that Saints Row 4 had the characters fighting an alien invasion, getting superpowers, and ended up with the Earth being destroyed, there wasn’t really anywhere else that Volition could go. “I played Saints Row 4, and I thought to myself, ‘Where are they going to go next? Do they take on God?’ And then Gat Out Of Hell came out.
The new Saints Row reboot, however, will be dialing back the crazy, according to narrative director Jeffrey Bernstein in Play Magazine: You likely by now know the Saints Row games as a GTA clone that spiraled heavily into absolute lunacy, culminating with fighting the Devil and saving the Earth from an alien invasion.